Category Archives: Jo LightbulbJo Cook

From Amstrad Action to UKAG: Jo Cook’s Amstrad Story

At the first UK Amstrad Group meet, Jo Cook shared the story of how Amstrad became such an important part of her life.

Starting with her first CPC 464, Jo talked about favourite games, helping her dad run Merline-Serve, writing for WACCI and eventually contributing to Amstrad Action while still a teenager.

The presentation also includes memories of Future Publishing, the Amstrad Action team, reviewing software and hardware, and how those early experiences helped shape Jo’s later career in journalism, training and learning and development.

It is a funny, personal and sometimes emotional look back at Amstrad, family, writing and community.

Watch the full presentation on YouTube!

Transcript from TechSmith Audiate:

My name is Jo Cook. And how many of you have read Amstrad Action? A few. You won’t remember my articles because I quite frankly don’t remember my articles. But I was published under Angela Cook. I just thought I’d give a little bit of an insight into what it was like working at AA.

And usually the first question is, how did you get to work for AA? So to start there, you know, I have to go back in time just a little bit. And here we are. So unfortunately, we didn’t have that many pictures back in the 1980s like we do now. Eight million pictures a day.

I have used ChatGPT, love it or loathe it, to create some images from some reference stuff. The very first Amstrad that I ever had was a 464. It was bought by my mum and dad, and my stepdad paid the extra to get the colour monitor. So we have the very posh setup.

Now this is put together by AI. Can anybody spot any issues other than my haircut… Yeah, the panel on the 464 the connectors and that is all shades of wrong.

So it’s not perfect, but it gives you a flavour. Yes, reminiscent of. So, we played obviously as kids all sorts of games. Arkanoid was a favourite. Who likes Arkanoid?

Hey, who loves Chuckie Egg? Hey, I can still hear the music. Dun dun dun dun dun dun dun dun dun dun dun died again. Also, my brother and I loved playing Gauntlet. Did anyone play gauntlet back in the day?

Yeah. We often got to, like, level 99, and then it would crash. It’s like, no. My brother listened to one of my Retro Hour podcast, I think it was.

This and I can’t believe you didn’t mention Boulder Dash. You didn’t mention tubing and, or the other swimming one, which I can’t remember the name of. So I’ve put that in there for him, but obviously lots and lots of other games. But some of those were some favourites. One of the reasons we got so deeply into the Amstrad CPC was my late dad.

Um, and he kind of really got into this. He was into the electronics part of it. And, really, we needed a way to fund the hobby because, you know, computers were expensive back then. And this is my dad with his CPC 6128 and a DMP, I think, two thousand printer, I can’t remember now, Up in the corner there. Although this is taken a little bit later in the 1990s and what you’ve got kind of on the left of him, some gray disc boxes.

That was King Arthur’s domain PD library. We we sort of inherited it from someone, although I’ve got no idea who that’s lost in the annals of time. And my dad liked to tinker with things and mod things. And so we have what we call affectionately the Franken CPC, because there’s all sorts of things he did and rumble boards and extras and plugged in. We still have a lot of it today. Simon still got the chassis.

He’s he’s removed a lot of the components, but we’ve still got, um, a lot of what’s going on in there. Now, admittedly, this picture was a little bit later into the early 2000s where you can see a couple of PCs. But my dad’s 6128 still sitting there. And what’s on the cover on the left is a PCW that was probably a 9512. So we definitely were still into this way into the two thousands. This is another ChatGPT image.

We ran something called Merline-Serve and yes, it should really be pronounced Merline. And it was called Merline-Serve because my dad had King Arthur’s domain. So I was therefore Merlin and we ran Merline-Serve. That’s the entire branding behind that. But basically, it was just a way to fund the hobby.

We would buy and sell kit. My dad would do some repairs. Not everything was a Franken-CPC. And this is a ChatGPT image from some reference photos and some prompts.

And scarily, it is not too far from from the truth. Rob, do you remember back in the day? It’s it’s pretty close, isn’t it? Which is… A bit scary.

Yeah. And it’s…I’ll be honest. There was a time it became a little bit of a problem, the hobby that we had, but we’re gonna gloss very quickly past that and focus on all the good stuff. This is a quite a bad ChatGPT rendering if you ask me, but it gives you an idea. I did say make my dad, soldering a PCW, PCB board, and that’s what it came up with.

So I’ve no idea what PCW it thinks that is. But it does give you an idea. I was kind of running more of the business side. Now I was a young teenager at this point, and I was handling the phone calls because, uh, it turns out, my dad, as I realized now, was an undiagnosed autistic. He probably had depression and stuff like that.

So he didn’t like talking to people. He definitely liked tinkering and doing that stuff. So I’m the one that handled kind of all the inventory and that kind of stuff. So I learned a lot from those years.

Does anybody remember WACCI, the fanzine WACCI? Oh, a couple of nods. Not many hands. So this was a fanzine rather than a magazine.

It was quite a technical magazine, um, but it was one of the bigger, if not the biggest one in the UK. And my, dad ran the tape library for it for a while. I got involved with it as well. I wrote some stuff, and I wasn’t that techie.

So I have got a technical background, but not techie anything like some of the guys are here today. So I focused very much on things like reviews and interviews. So I, reviewed fluff. Now this came much later in the Amstrad days.

Does anybody remember fluff? Yeah. It was a bit like a candy floss pink Sonic the Hedgehog. It’s kind of how I liked it at the time.

And it was written by a guy called Rob Buckley, and, so I interviewed him. I became really good friends with him, but I’d never met the guy in real life. How I got writing for AA, it was through Rob Buckley, because Rob had, was going to be writing the basically basic comment column to teach people how to do basic programming. But he was notoriously bad at deadlines.

So enter someone stage left who said, well, I can help with that. I’ll keep you to deadline. I’ll do kind of the article bit. You do the bit that I have no clue about, the programming.

So between us, that’s what we did. So he’d send me the type in. I’d write the article and put it on a three and a half inch floppy disk, post it off. So those were the deadlines where you had to kind of make sure you were sending it two weeks ahead of time, which I never did.

It was always late even though I’m supposed to keep Rob Buckley on time. Um, and, can you spot all the spelling mistake of basically up there? Basickly, Basick. This is Angela Cook with an e. The next month, they got it right.

So so that was rather nice, indeed. So that’s what started me writing for, Amsterdam. I was still a teenager. I was maybe fifteen when this happened.

I started all of this very young. It was a real joy to see in a column, in, like, the first or second page, and then it had things like, the contributors. And there’s my name in there, and I kinda got a bit of a thrill from it. And I still get that thrill today, whether it’s a podcast or an interview or a YouTube video, all of that kind of still thing or report that I’ve written for work.

I still kind of get that little thrill, which is absolutely lovely.

Another ChatGPT image for you. So this is, um, rendered as if were in, Future Publishing who started Amstrad Action. How many of you know that Amstrad Action was the first magazine for future publishing? A few if you do.

And that’s kind of why AA, stayed running for so long. So it got down to literally, like, half a page, by the end of it, and he put it in front of a fan and it would blow away. But that’s because Chris, Anderson, whatever his name is, who started AA and started Future Publishing, had that bit of passion and that bit of love, which is very nice. We’ve probably got a couple of more years out of AA because of that.

So when I was sixteen, I went and did some work experience at Future Publishing. And the office looks a little bit like this, quite frankly. Lots of PCs. It was the first time I got to use the Internet. And, it wasn’t the web like it is now.

But, you know, how many of you were using the Internet way back in the early 1990s? A lot of you are a lot older than me. Excellent. And, um, it was very different to now.

I was connecting to servers and seeing lists of things, and I didn’t really quite get what it was about. I knew it was something different. I knew it was kind of big and important, but not not really. And this, handsome fellow here is supposed to be Simon Forrester, who, wrote for Amstrad Action. He went on to edit Commodore format, and he’s been big in, computer stuff ever since.

And I remember one day sitting there just playing on this kind of Internet newfangled thing, and he was searching through this big box and looking for the cover tape, I think, for Commodore format. He was behind time. He was desperately searching for it. And eventually, he found it.

I found it. But Simon Forrester was about six foot four. And to give you an idea, I’m six foot one. And there were fans in the ceiling. And, yeah, luckily, it mangled the cassette box and not the cassette because and there was a lot of swearing that day, but it was all okay.

Um, so I spent the week there, and, there was Karen Levell.

There was, Andy Golder [Goldberg] and, Simon I spent some time with. Karen Lovell was the editor at the time…and just got to do magazine e things, which was all really fun and just see how that worked in the office environment. It was all a bit new. And so this is another ChatGPT rendering.

There was a time I remember being in the courtyard with Simon, and he was well known to be an arachnophobe. And I didn’t like spiders one little bit. And there was a very funny time where we’re both literally in a corner of the courtyard. And, you know, we’re both big people, and it’s Karen Lovell about five foot four coming over and stamping on the spider for us and saving us. And I love this ChatGPT image because I’ve said, you know, did ChatGPT was scared of the spider in the picture and that kind of thing. Do you see that she’s got a third shoe to hit the spider with? But I decided to this is like the fourth version of this picture.

I was like, I’m just gonna leave this one here because I think it’s funny, and it tells us a lot about, um, about how AI is rendering these things…So, with Amstrad Action, it was really, really good fun to see things like the cover art. When that came through, because I wasn’t in the office all the time, I was a freelancer. When my magazine came through was the first time I saw it, the same as anybody else. And to know that my feature was on the cover, I mean, that would just make your whole week, quite frankly. This is one of my favourite ones, partly because it was so bright and so colourful.

It was also about edutainment. Does anybody remember that term, edutainment? Oh, oh, the Saint Croans. Like the small thing.

So it was all about educational software and, getting kids to learn. And my mum was a child minder. So I had this ready audience of people I could subject to 1990s and early 2000s edutainment. So that was another thing I did.

There was another feature, uh, cover feature. So this one was about all sort of different types of software. This is Richard Wildey on the left, and that’s another one of my dad’s, and we covered some stuff about public domain. BrunWord, I reviewed.

Well, I spoke to somebody earlier on. I think it was maybe Christopher saying, there’s so much we don’t remember. Is you the same? We’re just like, it was thirty years ago.

I’ve got no clue. And as part of the research for this, were going through things like WACCI and, some of the other fan scenes I wrote. And there was an article I’d written. It wasn’t this one, but it was similar about going to a computer fair or something in Surrey.

And Simon, who’s my other half, said, well, whereabouts in Surrey was that? I was like, I’ve got no clue. I don’t remember this in the slightest. I have a vague recollection of that one. So it has been quite nice to go back through some of these things.

This is one of my favourite features because I was writing all the time.

I wrote about the different word processors that were available for the CPC. So how many of you were a Tasword users? Does anybody have all one, two? Okay.

How many of you were BrunWord people? And Protext. How many of you are Protext? Oh, yay.

Protext. That was my favourite. Loved Protext. One of my favourite features on Protext is if you accidentally got two letters the wrong way around that you did t e h, you could do like control a or something like that, and it would switch the two letters back for you.

Loved that feature. Obviously, today, it’s a little bit different with what we’ve got. Um, so I did things like I reviewed software such as who said that another…thing from Rob Buckley. And if I’d known that later I was gonna end up selling his software, I would have given him better reviews, quite frankly, unfortunately. But I ended up selling his software a little bit later on because he was just another really good example of he was good at his programming, but he wasn’t a salesperson.

Not that I am. But I got involved in the marketing and the people aspect of that. This is a terribly embarrassing photo, but this was circa ninety six ninety seven when WACCI had a convention. I’ve got Richard Wildey on the left. This handsome gentleman, in the sunglasses, Simon Green.

You may have heard of him. Richard Fairhurst, who went on to edit WACCI later on, some Angela person, Rob Scott, who is here today, everybody, and a guy called Simon Matthews at the end, and were working on something called BTL. Did anybody come across BTL? Yeah.

A couple of years. It was a little bit underground. It was a little bit what’s a good word for it, Rob? Risky.

Risky. It was very risky. We didn’t pull many punches, um, it must be said. So after Amstrad action, I worked on it until the very last, issue, issue 117.

I was also writing for Micromart and PC Mart. Does anybody remember those back in the day? Yep. I was reviewing stuff, so it was all about kind of like, I really want a new set of speakers. So let me invent an idea to go and, review some of those.

And I got some through, and I remember having a Microsoft subwoofer, and it was quite big. And I remember saying to Rob at the time emailing him and saying, can I turn it on its side and put, like, my letter trays on top? And Rob came back and said, sure. Why don’t you put, like, some, daffodils in a vase on top too?

It’s like, okay. I’m assuming that I shouldn’t do that then. Fine. And there was another time I wanted a new monitor, so I said, hey.

Why don’t I review some monitors? And we had our in back bedroom, probably a little bit smaller than this room, full of 19 CRT monitors, 17, 18 and 19-inch. Couldn’t move in there. My head very understanding parents.

Uh, but I did get some free monitors, so it’s all good.

After that, I went and did some freelance training. So like I said, I was sort of technical, but not a programmer. I wasn’t really into fixing the hardware. But what it turned out I was quite good at was explaining things to people and helping them learn things.

So going from something kind of a bit technical for most people and being able to explain that. So I just put, like, advert in a Friday ad, come around your house, teach you how to use word, £10 an hour. So that was basically kind of where I started doing stuff. The CPCs that I had, I had a 6128. I also had a 6128 plus. I loved the plus keyboard, the design of it and the use of it, which is really nice.

And, where’s Chris? Where’s Novabuck? Where’s he gone? Oh, he’s disappeared.

I’ve got my red dwarf reference for him and everything, and he’s not even in the room. I don’t know. There’s no respect. Um, but we also had just loads of CPC stuff everywhere, the Amsoft, kind of firmware manuals and all of that kind of stuff. Also, we later on, I had a mega PC, the 386.

Does anybody have a mega PC? One or two of you. Did any of you want a mega PC? Oh, yes.

It was fabulous. And just the hours we plan spent playing Sonic. I also had the NC one hundred two hundred. My memories are fuzzy, quite frankly, around that. And I’d love to say, like, Roland referenced earlier on that I wrote a novel on it, but I was hired to ghost write a novel for someone else that sadly went nowhere. But it was really handy to go to their house, kind of have the conversation with them, and, you know, make all the notes and then go back and kind of type that up and put that together for them.

So all of the Amstrad actions, my dad had those along with pretty much everything else, quite frankly.

Preserving the collection. So we have to kind of think, what happened to those? How many of you recognize this place? Oh, yeah. A few of you.

So for those of you, um, that put your hands up, where is this place…Cave. The cave. So it’s the RMC, the cave. And it’s in swind I always say it’s Swindon. Stroud.

Thank you. My… Geography is not that great. But basically, it’s a museum of retro stuff. There’s a YouTube channel, and it’s all really good. And these are my dad’s Amstrad actions.

As my dad kind of got ill and later kind of passed away, we inherited a little bit more, if I’m honest, that I wanted…of his Amstrad kit because Simon, my other half, was very much into that. So a lot of her came back to our house, including the Amstrad actions. But there came a point where, you know, we just didn’t really have room for them and you’re not really using them every day. So Simon very generously donated them to the cave.

We went to see them. We want them to see them as like, hi. That’s not what we did. We went to the cave and they were there and it was really odd because they’re now in an archive.

So you can take them out and you can read them, but you have to put gloves on to turn the pages. And I was like, but these are my dad’s magazines. It’s just like it feels weird to be doing that. And there’s notes in there, and it’s just like the address for kind of the delivery and stuff.

But I’m really proud, a, that Simon did that, but also that they live on for other people, um, to appreciate as well.

So, since then, what have I done? Well, I’ve got into, some corporate training. That’s kind of my, area of expertise now. I work in workplace learning and development, so I’ve done a lot of this kind of stuff.

I’ve got my own company in learning development. I focus on things like virtual train the trainer. So if you’ve ever been on a bad Zoom or Teams training, that was nothing to do with me. If you’ve been on a good one, maybe that was a little bit to do with me. I’ve done keynote speaking.

I’ve spoken for companies like Adobe Connect, which is really good fun. Lot of conference stuff. I’m also now the editor of Training Journal, which is a learning and development. It was a magazine.

It’s now a content website. And when I got that job as editor, that felt like full circle for me because when I was thirteen, the first thing I wrote in wacky was I am thirteen and I want to be a journalist. Uh, and I went off and I studied journalism. And then I kind of landed in a classroom at some point.

I went, Wow, this is amazing. I love this bit of like standing up and speaking to people. And Simon Forrester, who I mentioned earlier on at Amstrad Action, he had said to me, you know, print is kind of dead. And this was way back in the early two mid 1990s, I should say. So he said, get into website design in HTML.

I’m like, okay. So I went and learned it, and I found it relatively easy to learn because things like Protext weren’t WYSIWYG. If you wanted something in bold, you had to do the bold and there would be a big b in a block colour and a big b in a block colour. And then when it printed out, you go, oh, it’s bold.

Yay. And basically, HTML is just markup language. That’s all you’re doing is saying this bit’s a hyperlink, now switch the hyperlink off. So I found it relatively easy to learn how to do that kind of thing.

Um, and that is everything that I wanted to tell you and to talk about.

Retro games leave the screen: Play Pac-Man, Level Ten and 8Bit Box at UKAG

Computer games, board games, tabletop games and pixel art all have a habit of borrowing from each other. Sometimes that inspiration is obvious. Sometimes it is delightfully cheeky. And sometimes it results in a board game that is absolutely, definitely, legally not Pac-Man. Honest.

In our first video on the UKAG channel, I takes a look at three tabletop games that scratch that retro gaming itch when plugging in things feels like a bit too much faff. There is a physical version of Pac-Man, the cooperative card game Level Ten, and the wonderfully presented 8Bit Box, which looks and feels like a board game console.

Same but different

It is all about that familiar retro feeling, but in a slightly different form. No loading screens. No tape errors. No fiddly cables. Just cards, cubes, pixels and a table full of nostalgia.

The video starts with Pac-Man, complete with the familiar ghostly gang of Blinky, Pinky, Inky and Clyde. There is a nice strategy-game twist to it too, with shades of Quoridor-style play as players use the board and barriers to outwit each other.

In the game I played with Simon, he took on the role of Pac-Man, trying to grab all four power pellets, while I controlled the ghosts and attempts to stop him. You move one or two spaces trying to catch each other and use up Pac-Man’s lives.

Next up is Level Ten, a cooperative card game where players help Izzy work through ten levels across five different video game worlds. It is full of cute pixel art, simple rules, limited communication and a proper “one more go” feel.

Finally, there is 8Bit Box, a clever board game system styled like a retro console. The base set includes three games: Pixoid, which is absolutely not Pac-Man, Out Speed, a space racing game, and a sports-style game that works much better than taking long turns each. The whole concept is great fun, especially the controllers with multiple uses.

Come and have a go

The best bit? These games will not just be on screen.

I will be bringing them along to the UKAG meet on Sunday 21st June 2026, where you will be able to sit down, have a play and get hands-on with some retro-inspired tabletop gaming.

So, alongside the Amstrads, chats, demos, community atmosphere and general retro goodness, there will be a chance to try something a bit different. These games are a lovely reminder that retro gaming is not only about the hardware. It is also about the ideas, the design, the artwork, the competition, the cooperation and the memories they spark.

Whether you are a long-time Amstrad fan, a board gamer, a pixel art appreciator, or someone who just likes shouting at a wooden Pac-Man, come and have a go.

Watch the video



Retro Hour talks Amstrad with Jo Cook

Jo Cook recently joined the Retro Hour podcast for a warm, funny and nostalgic conversation about her history with Amstrad, her involvement in the scene, and how those early experiences still connect with what UKAG is doing today.

For anyone who remembers waiting for a tape to load on a CPC 464, admiring colourful game box art in high street shops, or discovering that computers could be about far more than just games, this episode will strike a chord.

The conversation covers Jo’s earliest Amstrad memories, her role in the community, the story behind Merline-Serve and King Arthur’s Domain, writing for Amstrad Action, and the way the retro scene continues to bring people together.

From a CPC 464 in the corner of the bedroom

Jo’s first computer was an Amstrad CPC 464. Like many people who grew up with home computers in the 1980s, those memories are about much more than the games themselves. They are about the rituals, the anticipation, the sounds, the box art and the feeling that these machines opened up a much bigger world.

More than games

One of the themes that comes through strongly in the podcast is that Amstrad was never just about gaming. Jo talks about the wider Amstrad range too, including machines like the PCW, NC100 and NC200, and the 6128 Plus, which she especially loved for its keyboard and writing-friendly feel.

The conversation is a good reminder that for many users, Amstrad represented productivity, creativity and experimentation as much as entertainment.

That broader view of home computing is one of the things that makes the episode so enjoyable. It is not just nostalgia for games, but for an era when computers felt full of possibility.

King Arthur’s Domain and Merlin Serve

A particularly fascinating part of the interview is Jo’s account of King Arthur’s Domain and Merline-Serve. Her father, Arthur, was the more technical half of the operation, handling repairs and electronics, while Jo became heavily involved in cataloguing, writing letters, answering the phone and helping run the day-to-day side of things. Together, they built what became a much bigger part of family life than anyone probably expected.

It was community-led, practical and rooted in generosity, even if it also helped fund the family’s own computing habit. Listening to Jo describe it now, it is clear just how much of that work was really about helping people.

Writing, reviewing and finding a voice

The interview also explores how Jo’s involvement in the Amstrad world helped launch her writing career. She wrote for fanzines including WACCI, interviewed people, reviewed software and gradually found her way into magazine work.

There is something lovely in hearing how those early experiences shaped her future. Even then, the interest was not only in the technical side, but in making things understandable, telling people’s stories and helping others get more from the tools in front of them, and that thread runs right through to the work she does today.

The power of community

Another standout thread in the discussion is community. Jo talks about conventions, user groups, fanzines and the people who made the Amstrad scene what it was. That same spirit is part of what sits behind UKAG now. What started as a few friends getting together with their machines and memories has grown into something much bigger: a welcoming group for Amstrad fans, retro enthusiasts and the simply curious.

The upcoming UKAG event is part of that same tradition, bringing people together to share stories, show off projects, repair machines, play games and enjoy a bit of collective memory-lane wandering.

Why this conversation is worth a listen

What makes this Retro Hour podcast episode especially enjoyable is that it is not just a bit of Amstrad history, it’s a personal story about growing up with computers, finding confidence, building community, and discovering interests that last a lifetime.

For anyone with a fondness for Amstrad, retro computing, or the wider home computer culture of the 1980s and 1990s, it is well worth a listen. And for anyone planning to join UKAG in June, it offers a perfect reminder of why these machines, and the communities around them, still matter.

You can also watch the video interview here:

Who is LightbulbJo?

My earliest memories of computing is having the CPC 464 and waiting for tapes to load. I would have been about 6 or 7 years old in 1984, using the computer in the corner of my parent’s bedroom. We had the colour screen and I loved playing Oh Mummy and Harrier Attack that came with it. I remember Animal Vegetable Mineral, which guessed something you were thinking of. As a child that felt like AI does to me these days.

Obviously being young I was mostly playing computer games with my younger brothers. One particular favourite was Gauntlet and Gauntlet II… two-player mode getting to level 99 or something and the computer crashing. Such pain. Other favourite games where Chuckie Egg, Klaxx, Rainbow Islands, Boulderdash and I’m sure more that will ping in my brain when I see them somewhere.

“I’m 13 and want to be a journalist”

As I got a bit older, I started using it more functionally. I remember doing the type-ins and my stepdad helping me to write a prime number generator in BASIC. I think that’s probably my best ever bit of programming!

Merline-Serve for all your CPC needs

Things started to accelerate when I was helping my dad with what grew from a hobby into an obsession. He was good at repairing electronics, and we started buying people’s items and reselling them. That grew and grew and became something dad and I did together.

Jo’s dad, Arthur Cook

My dad’s name was Arthur, and ran a PD library that became known as King Arthur’s Domain. So our buying and selling effort became known as Merline-Serve. That was Merlin with an “e” to make it the feminine form as I was really the everyday person that dealt with people and the logistics side of things.

In theory Merline-Serve wasn’t a non-profit, but all the money went back into the hobby, buying more stock and enabling us to get to conventions to sell things. This included the CPC Southwest convention and the WACCI Conventions at Walsall football stadium. My computer use at this time was for cataloguing what we were selling, writing letters and all sorts. My dad and I even did an evening GCSE together in Computer Studies, both passing with the same grade. I remember writing a DBASE III database for our stock.

Jo’s CPC 6128, with Plus computer just about visible on the right

The start of things

It was around this time I knew I wanted to write. The first ever thing I got published was for WACCI fanzine, the first sentence was something like: “I’m 13 and want to be a journalist.” It came true; at 19 I studied magazine journalism at the prestigious Highbury College, became deputy editor of a magazine in the learning and development field a few years ago, and now I’m editor of its latest iteration as a content website.

Back to teenage me: I wrote for various fanzines and got involved in speaking to various companies about competitions and computer fayres and stuff I can’t really remember in that much detail now. One distinct memory was a company returning a call about something I was trying to find out about, only to be dismayed that I couldn’t speak to them because I was at school! I guess in those days it was all a bit weird that kids were using computers and doing things.

Whilst I was technical in a lot of ways, at school I was more than comfortable using the BBC computers that were in all UK schools, and we even had some PCWs too, I wasn’t into the electronics or programming side of things. I focused more on software use and the people. I did some interviews (including with Rob Buckley of Radical Software) and I got into writing game reviews and even a terrible short story. I cringe now when I look back at all of my writing, but of course at the time it felt amazing to be contributing to something and have my work published.

Amstrad Action magazine

The way I got to writing for Amstrad Action was through being friends with Rob Buckley and getting to know Simon Forrester and Dave Goldberg. Another embarrassing memory is sending hand written astrology backgrounds to them both, one of them was a taurus seems to be fixed into my memory. Rob Buckley was a programmer and, if memory serves me correctly, they hired him to write the BASIC programming page, but he was rubbish at deadlines. So I helped him with the writing and timing and he focused on the programming. From there I offered other reviews and got a fair few things published (listed at the end).

I wrote for Amstrad Action the first time when I was about 15 or so. I remember the day I received my GCSE exam results was also the day Amstrad Action issue 108 arrived in the post with my first ever published article. I’ve never lost the buzz of seeing my name in print, which of course these days extends to website content, social media and videos, podcasts, reports and the like.

At the time I was published under my given name Angela Cook. Joann is my middle name and these days I’m known as Jo. The lightbulb part comes from my own company name, Lightbulb Moment, which is about loving the ‘aha’ moment when people are learning something new.

I really enjoyed writing different features, which is where my strengths were, rather than the more technical elements, though I got into teaching networking and server building much later. I also loved the art work back in the mid-90s for magazines, even more so when my feature made the cover art.

Writing for AA at that time I think gave me my own identity. Until then it had been very much wrapped up with my dad, running Merline-Serve. That was great, I learned a lot and have some very fond memories of going round to people’s houses and buying things, cataloguing them, speaking to people on the phone and all sorts. But now this was about me being my own person in the CPC scene and fulfilling dreams about being published.

On and on

I did a few other things after this, including marketing and selling, or trying to, titles from Radical Software. I think I got involved in some other things here and there, but again it’s lost to a memory these days. I wish I’d kept my files and taken more photo’s.

Radical Software advert in AA117, yes, the last one!

I wrote for Micro Mart, PC Mart and other publications outside the computer industry. Doing what I had from such a young age gave me not only a lot of experience and practical skills, but a huge confidence in what I was doing and where I was going that.

When I look at my career for the past 30 years, I can trace it all back to that choice of Amstrad rather than an Amiga or Spectrum. Even my love life is related to it, as my other half is Simon “Doc” Green. Simon ran PD libraries, did some coding, and worked on BTL along with Richard Fairhurst, myself and others and that’s how I met him. One of my earliest memories of Simon is about 1996 at the WACCI convention, where he though the 256k silicon disc I was selling was too expensive!

The BTL crew at the WACCI convention circa 1997
L-R Richard Wildey, Simon Green, Richard Fairhurst, (Angela) Jo Cook, Rob Scott, Simon Matthews

The Amstrad community to me was about being with friends, having a laugh and sharing your learning with others. It’s not lost on me that I now work in the learning and development industry, and that’s the same, a lot of friendly sharing. CPC architect and UKAG honorary president Roland Perry has said how the “community was friendly” on the Retro Hour Podcast (59 minutes in).

Back then, it was more than just owning a computer. The different “scenes” as they were called had some rivalry, but mostly within it was helping people, going to conventions, having great conversations and camaraderie. I almost couldn’t understand it when people didn’t get any one of the great magazines or weren’t part of a club – what did they do with their computer!?

In the 2000s I wasn’t involved in the Amstrad scene a lot. Almost the opposite as, quite sadly, my dad had hoarded a lot of computer stuff over the years and it became a bit of a problem. We eventually sorted that out, with a lot of it coming back home with me as Simon was still very much enjoying his retro hobby.

My dad’s AAs at The Cave

Simon then donated my dad’s entire Amstrad Action and Amstrad Computer User collection to The Cave at The Retro Collective. We went up there a while ago and it was odd: I had to wear gloves for the magazine archive, where, in my head, I was just flicking through dad’s old mags and seeing my childhood address on the cover. It’s a fitting tribute now that my dad has passed away.

Back to the future

In the last few years I’ve really enjoyed reminiscing about my time with Amstrads and the other computers we were using, which these days are just old tech. The UKAG meetings we’ve hosted have been great fun for the sights and sounds that bring back such memories. It’s also been good fun to going to places such the Play Expo in Blackpool, including helping out with some of the speaking sessions, and meeting retro celebrities.

I’m proud of being a tiny cog for my contribution to the Amstrad scene at the time, since then it’s an even smaller part. But the Amstrad’s part in my life is huge and I’m loving it’s resurgence.



Amstrad Action mini archive

Sep 1994 – Basically Basic first ever article

Nov 1994 – feature and with front cover art and Who Said That? Review

Feb 1995 – PD feature

March 1995 – Computer Fairs and BrunWord review

April 1995 word processor feature

May 1995 MicroDesign article

What’s old is new again

“HP Reimagines the Desk for the Future of Work” shouts the headline on the HP website. The tech giant has ‘reimagined’ the desktop PC with a:

“Unique, keyboard-based form factor”.

They are talking about the HP EliteBoard AI PC, which is a computer in a keyboard:

I became officially old when I started noticing cyclical events and ideas rebranded, rehashed and suggested as “new”.

Anyone who was around in the 80s knows that a computer in a keyboard is absolutely nothing new:

Amstrad CPC 464 6128 and 664 computers owned by Simon Green

Do you remember it feeling strange when the computer was separate from the keyboard? Just comment below!

And if you want to see more reimagining of computers, then join us in June at the UKAG first ever Amstrad meetup



The Retro Zone: Lake District Nostalgia for Amstrad Fans

If you are on holiday in one of the most beautiful parts of the UK, the Lake District, it’s well worth a visit to The Retro Zone, a collection of 70s and 70s nostalgia.

UKAG founding members Simon Green and Jo Cook enjoyed wandering around and talking to the owners about their personal memories from the decades many of us grew up in.

Simon Green and the CPC 464 at The Retro Zone.

It’s peak 70s/80s microcomputing nostalgia, instant “I had that” or, more often, “I wanted that” feeling, and a museum full of memory-triggering kit from the home computer boom.

Continue reading The Retro Zone: Lake District Nostalgia for Amstrad Fans